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Reply: Terraforming Mars: Turmoil:: General:: Re: No big box addon needed

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by Hoogard

Just for more context here, I'm sure OP doesn't have anything if you people request a big box. The problem is every 5th comment in the kickstarter being a request for a big box.

It's already answered in the FAQ, stop clogging the feed with useless requests. It was made, it was denied, stop whining about it.


Also have space over in my box but will probably need to reorganize it if I want to make room for the 5 new players boards and other content, so I'm not against a new box per se.

Reply: Terraforming Mars: Turmoil:: General:: Re: Thickness of dual layer player board promo

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by Thain Esh Kelch

bryantw wrote:

bonnyaclyde wrote:

pepex82 wrote:

I am in the same boat, thinking of backing just for the boards.

If anyone has seeing these boards, please let us know.
The question has been asked but I have not seen an answer whether the player boards will be available in a pledge manager as an add on. And then the question is what will they cost.

I'm not interested in the expansion but I do want the player mats. Can I purchase just the mats, or will they be available after the Kickstarter?

They will be available after yes.

Thread: Bios: Megafauna (Second Edition):: Rules:: Some remaining questions after a couple of solo games

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by kadavriak

So I just finished my 3nd solo Actherbahn game (both 3-player games) as part of learning the rules and I think I am getting a good grasp of the rules and the general flow of the game. But, not unsurprisingly, a couple of questions remains.


1. Hypercapnia event (and other events, I chose Hypercapnia since it is a Goldilocks event and thus more common) that allows Medea to move a lot of black discs from offshores/earth to atmosphere can end the game in a runaway greenhouse scenario as early as turn 2 (the first event card). This happened in my 2nd game where the green "player" had the most blue organs -> more creeples on the map and this event placed all 8 offshore carbon disks into the atmosphere, causing the game to end and the green player to "win". It just felt a bit anti-climactic and weird since the decision was made by a single player. I guess the moral is "have more creeples than Medea in the early game" where creeples count for the vast majority of players' points.


2. Can you ever lose the fossil point from your starting Archetype card? It seems it either is in your tableau and worth a VP, or the archetype is extinct and the card is in your fossil record, worth the same single VP.


3. The 3VP from language is only awarded once per player, no matter the number of species a player has with language, right?


4. Herbivore contests with a carnivore present. I am fairly certain I'm playing this correctly:

a) Player A and B both has a creeple (let's say burrowers) in a biome.
b) Player C enters the biome with another creeple (not burrower or archetype) as a herbivore.
c) As step 1 in the herbivore contest, the newly arrived creeple is inedible to the carnivore burrower and thus the herbivore burrower loses the contest and becomes endangered.
d) The carnivore burrower is also endangered since it now has nothing to eat.
e) Player C's creeple now reigns supreme in this biome.

I understand the reasoning behind this outcome with the 10-30 million years scope of each turn and the relative dependency of the carnivore on the herbivore's presence and well-being, but it just does not resonate with me in game terms.

First of all, this competition completely relies on the genotypes of the creeples (and Tools) which makes all red and yellow organs useless in the competition. The original herbivore creeple can have adapted perfectly to the carnivore's presence with a lot of roadrunner niche-colored organs AND green "adaptation organs" that don't matter the slightest unless the intruding creeple is of the same genotype. The intruding creeple does not need to have a single organ to win the contest. This in turn makes blue organs much more important and reduces the value of red and yellow organs.

Endangering two opponents' creeples is a really strong move that seems to easy and common to perform. All you need is a different genotype. It seems pretty rare that all three players in a 3-player game would speciate the same genotype and contest over the same biomes with them, causing herbivore contests where the number of organs (survival of the fittest) would come into play to be a rare occurrence. In a two-player game, at least one player would need Tools to even make this a possibility. It might be a bit more common in a 4-player game, which makes this part of the game scale weirdly with the number of players. The same holds true for carnivore competitions - in my 3 solo plays, I never saw any carnivore competitions.

Unless the remaining creeple shares its genotype with another player's creeple which can eat it, it "only" needs green organs to maintain its presence on earth, further causing blue and green organs to be a stronger choice than yellow and red organs.

This also means that the presence of a carnivore is extremely detrimental to the herbivore, which makes sense on an individual level. But on a larger scale, the presence of a carnivore should cause the herbivore to adapt to its presence, culling weak and sick individuals and keeping the herbivore population from "becoming a dodo". But here it seems that in a biome with healthy lions and antelopes, a dodo walks in which in a million years causes the lion and antelope to go extinct.

I am hoping that I am missing something here as this sort of bothers me in an otherwise excellent game experience.

Reply: Papillon:: Crowdfunding:: Re: Kickstarter Suspended?!

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by Gswp

flying_neko wrote:

Gswp wrote:

Boromir_and_Kermit wrote:

Clearly they just don't enforce this as consistently.
Yeah, and this neatly sums up the problem, right?


Two wrongs don't make a right.
:shake: Yeah, sure. Great saying, thank you for making such an enlightening post!

I do think that a platform like Kickstarter would do well to either enforce their rules consistently, or not have them. Behaving like a despot who will let most creators do whatever they want, but come down hard on others is a really bad look.

I think it was perfectly fine for KS to refuse to let Kolossal run their two newest campaigns, but to cancel a campaign that had completed, where everything was fine, is ridiculous.

(If they were really objecting to Kolossal running new campaigns before fulfilling all of their old ones, they should not even have let Kolossal open their last 7 campaigns or so, since something was always unfulfilled.)

Reply: 7 Wonders:: General:: Re: 7 Wonders needs you!

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by danger rat

Come on people 7 Wonders is currently missing out on getting to the final!

Reply: Papillon:: Crowdfunding:: Re: Kickstarter Suspended?!

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by flying_neko

Gswp wrote:

I do think that a platform like Kickstarter would do well to either enforce their rules consistently, or not have them.


I agree. So it is a good thing that they finally started to enforce those rules, and I hope that they continue to enforce them consistently.

Reply: Terraforming Mars: Turmoil:: Crowdfunding:: Re: Discussion - Day 11 Promo - Titan Venus Alliance Global Event

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by Hoogard

iamnan wrote:

Useless card for those like me who haven't got the Venus Next expansion and have no plan to buy it.


No it isn't, not unless you also don't have colonies.

Reply: CO₂: Second Chance:: General:: Re: 400 ppm and 45 VP - 3 Player Co-op win. Did we screw up?

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by kocos

Well I wouldn't say broken at all. In the first few rounds it is still hard to survive, while third and fourth round is about maximize your points and UN cards fulfilled. I still find very challenging to do more UN goals, so if you find it easy, I think, the easiest possible way to increase difficulty, is to lower the number the UN cards that are acceptable not complete.

Reply: Kingdomino:: Variants:: Re: Princess Dorothy - Kingdomino solo variant

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by Klaun86

I really enjoy this variant. It's my first solo variant for any game that I've tried so far.

I played it 3 times in a row with 7x7 and won each of them with just a couple of points. And there were a lot of moments like "darn, I wanted that tile!"

Again, great job!

Reply: Ascension: Deliverance:: General:: Re: Extra Dreamseekers

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by vdwoord

kounabi22 wrote:

Add 2 garden attendant from dreamscape and you have 2 extra dreamseekers

not completely, Dreamseeker isn't worth any VP at the end of the game the Garden Attendant is.

Thread: Terraforming Mars:: General:: Terraforming Mars overstaying it's welcome on the table

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by Bohdominator

Let me start by saying I love TM and this isn't a post to criticize it but rather a means to find a way to fix an issue we are having in our games.

Recently we have added Colonies and prelude to our game and we always play with corporate era. I love the new content and it offers other interesting choices but since we have added this new content about 75% of our games are running for too long and the engines are spiralling out of control.

Now when I say "running for too long" I dont really mean game time itself. I have played games as short as 2 hours and as long as 4 hours and all of them have felt right for the game that was just played. I've always left the game thinking that was great, I never felt like it was becoming tedious or drawn out. However more recently games we have played have started to feel like they have gone on far too long. They have started to drag and there's usually a stand out winner who wins by 20+ points.

I miss the games when it used to come down to a single point splitting up all the players.

Now I aren't sure if this is a problem that has been caused by the expansions content, or something different entirely. Maybe we are just playing wrong?

But games are starting to last 5+ hours and way too many generations. Peoples engines are spiralling out of control and players are generating 100+ credits a turn. Other resources are also spiralling out of control and players are even running out of action markers and table space.

Basically is there something we can do to stop this from happening? Are we playing wrong or just badly? I'll give a very brief description of our last game.

Player 1 - Stormcraft- pushed heat production early and pretty much dominated the entire heat track ended up getting all the heat except 4 which was got by player 2. After the heat track maxed out they had a card that allowed them to continue to spend heat to gain a TR. They dabbled in placing oceans and greenery tiles. But had no plant production so only placed greenery tiles with money when they were desperate to end the game near the end. They had a crazy good start to the game but after the heat was maxed they sort of fizzled out just doing what they could to get points where possible.

Player 2 - Cheung sheng - Tried to spam steel tags but we don't draft and after initial hand failed to draw many steel tag cards. They boosted there steel credits and titanium and energy production but they sort of became lost without a strategy. They dabbled in alot of different areas and had unlucky draws which left them doing whatever they could to grab points.

Player 3 - Point Luna - they had a terrible start to the game hardly any earth tags. They built a really strong steel and titanium engine though and ended up by late game having a hell of a good card engine and they could get space cards for 10 credits less because of there combined discounts across cards. One generation they were generating nearly 90 credits 20 energy 15 Titanium 10 steel. It had gotten ridiculous. They had no inventive to help end the game because the long the game went on the more points they earnt.

The other players were forced to tediously try and push oxygen up from like 2% to 14% as fast as possible. But only player 1 actually really focussed on this. Player 2 still tried to boost their engine to catch up where possible and player 3 just spent every round gaining as many points as possible.

I understand this is very brief description but I'd really appreciate any help you can give me to stop the game ending up like this. the early and mid game is always fun but the late game gets really drawn out and often a single player is obviously the winner and it's just a drawn out process of pushing up a single global parameter to find out the inevitable.

Sorry for the wall of text

Reply: Android: Mainframe:: Variants:: Re: The idea for Expansion

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by Huskerphin

This all sounds great.

This really makes me wish there was more for the Android universe like a 2nd edition of Android and expansions for it and this game or New Angeles or Infiltration.

Reply: Through the Ages: A New Story of Civilization:: General:: Re: Through the Ages: Leaders and Wonders Beta is now open!

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by Muse23PT

Roger the Alien wrote:

I don‘t want to make the impression that I am impatient but did anybody received further instructions for beta-testing.

It was said last week that it should take about a week and weekend is going to start ;P

I just want to be sure that my mail including further instructions wasn‘t lost in any way and it already started^^


Still waiting also

Reply: Papillon:: Crowdfunding:: Re: Kickstarter Suspended?!

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by Gswp

flying_neko wrote:

Gswp wrote:

I do think that a platform like Kickstarter would do well to either enforce their rules consistently, or not have them.


I agree. So it is a good thing that they finally started to enforce those rules, and I hope that they continue to enforce them consistently.
Except they're not, are they? Kolossal is who they suspended; other creators are not getting suspended in spite of running on the same model.

Reply: Papillon:: Crowdfunding:: Re: Kickstarter Suspended?!

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by BamaBanana

flying_neko wrote:

Gswp wrote:

I do think that a platform like Kickstarter would do well to either enforce their rules consistently, or not have them.


I agree. So it is a good thing that they finally started to enforce those rules, and I hope that they continue to enforce them consistently.


Meanwhile CMON is running yet another kickstarter.

Reply: Ascension: Deliverance:: General:: Re: Extra Dreamseekers

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by vdwoord

Plus 2 extra copies won't make a big difference in price it seems to me

Reply: Star Wars: Outer Rim:: General:: Re: Dice Tower's Sam Healey Unboxing Video

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by Perf

As already noted by somebody else under the vid, Sam forgot to look under the insert: he missed all player boards and ship boards. :laugh:

Reply: Terraforming Mars:: General:: Re: Terraforming Mars overstaying it's welcome on the table

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by Hoogard

Parts of your fear has been discussed with regards to Colonies and its effect on 2-player games:
https://boardgamegeek.com/thread/2151127/run-problem-2-playe...

In this particular game, Player 1 seems to have been playing right imo. Maybe he could have invested in some plant production earlier since he should know he needs to finish early, and not everything is about the heat track. In fact, if he hadn't gotten hold of Caretaker Contract he would have wasted a lot of heat. So he could probably have benefited from switching over to plants earlier.

Player 2 needs to realize that the longer the game goes on the more he or she will lose.

The same probably applies to Player 3, unless he or she just wants to guarantee 2nd place.

Reply: Tsukuyumi: Full Moon Down:: General:: Re: How to find new players?

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by ASJK

Cologne after 01/2020 (Kickstarter version:D). Finding players is indeed a challenge. I supported the KS and I am also now trying to find some more people, which are willing to play one game more often, which is not easy with thousands of new games every year.
I am member of the following platforms:
- Spontacts
- Meetup
- Facebook Groups
- gesellschaftsspieler-gesucht.de
- I will also try in the near future groups.de

I am aware that I have "broken the rule" of having the other players before supporting a Kickstarter game, but I just have to say Tsukuyumi rocks!
For me is one thing very clear: In order to give beginners a good feeling for the game, good strategic aids/guides for them are needed also for the other factions (I'll make them myself if I have to). That helps to avoid frustrated players at the beginning.

Reply: Terraforming Mars: Turmoil:: Crowdfunding:: Re: Discussion - Day 11 Promo - Titan Venus Alliance Global Event

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by Ponton

iamnan wrote:

Useless card for those like me who haven't got the Venus Next expansion and have no plan to buy it.


It's a promo card. If you don't like it, don't use it.
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