by kadavriak
So I just finished my 3nd solo Actherbahn game (both 3-player games) as part of learning the rules and I think I am getting a good grasp of the rules and the general flow of the game. But, not unsurprisingly, a couple of questions remains.
1. Hypercapnia event (and other events, I chose Hypercapnia since it is a Goldilocks event and thus more common) that allows Medea to move a lot of black discs from offshores/earth to atmosphere can end the game in a runaway greenhouse scenario as early as turn 2 (the first event card). This happened in my 2nd game where the green "player" had the most blue organs -> more creeples on the map and this event placed all 8 offshore carbon disks into the atmosphere, causing the game to end and the green player to "win". It just felt a bit anti-climactic and weird since the decision was made by a single player. I guess the moral is "have more creeples than Medea in the early game" where creeples count for the vast majority of players' points.
2. Can you ever lose the fossil point from your starting Archetype card? It seems it either is in your tableau and worth a VP, or the archetype is extinct and the card is in your fossil record, worth the same single VP.
3. The 3VP from language is only awarded once per player, no matter the number of species a player has with language, right?
4. Herbivore contests with a carnivore present. I am fairly certain I'm playing this correctly:
a) Player A and B both has a creeple (let's say burrowers) in a biome.
b) Player C enters the biome with another creeple (not burrower or archetype) as a herbivore.
c) As step 1 in the herbivore contest, the newly arrived creeple is inedible to the carnivore burrower and thus the herbivore burrower loses the contest and becomes endangered.
d) The carnivore burrower is also endangered since it now has nothing to eat.
e) Player C's creeple now reigns supreme in this biome.
I understand the reasoning behind this outcome with the 10-30 million years scope of each turn and the relative dependency of the carnivore on the herbivore's presence and well-being, but it just does not resonate with me in game terms.
First of all, this competition completely relies on the genotypes of the creeples (and Tools) which makes all red and yellow organs useless in the competition. The original herbivore creeple can have adapted perfectly to the carnivore's presence with a lot of roadrunner niche-colored organs AND green "adaptation organs" that don't matter the slightest unless the intruding creeple is of the same genotype. The intruding creeple does not need to have a single organ to win the contest. This in turn makes blue organs much more important and reduces the value of red and yellow organs.
Endangering two opponents' creeples is a really strong move that seems to easy and common to perform. All you need is a different genotype. It seems pretty rare that all three players in a 3-player game would speciate the same genotype and contest over the same biomes with them, causing herbivore contests where the number of organs (survival of the fittest) would come into play to be a rare occurrence. In a two-player game, at least one player would need Tools to even make this a possibility. It might be a bit more common in a 4-player game, which makes this part of the game scale weirdly with the number of players. The same holds true for carnivore competitions - in my 3 solo plays, I never saw any carnivore competitions.
Unless the remaining creeple shares its genotype with another player's creeple which can eat it, it "only" needs green organs to maintain its presence on earth, further causing blue and green organs to be a stronger choice than yellow and red organs.
This also means that the presence of a carnivore is extremely detrimental to the herbivore, which makes sense on an individual level. But on a larger scale, the presence of a carnivore should cause the herbivore to adapt to its presence, culling weak and sick individuals and keeping the herbivore population from "becoming a dodo". But here it seems that in a biome with healthy lions and antelopes, a dodo walks in which in a million years causes the lion and antelope to go extinct.
I am hoping that I am missing something here as this sort of bothers me in an otherwise excellent game experience.