Thread: Battlestar Galactica:: Rules:: The Numbers on the Destination Cards
by BillyBabel The rulebook says that the "bottom of each Destination Card lists a distance number. After the special effects of te card are followed it is placed faceup next to the Kobol objective...
View ArticleReply: Battlestar Galactica:: Rules:: Re: The Numbers on the Destination Cards
by schmloof Nope, it's entirely possible and actually most likely that you will reach sleeper phase after two jump cycles. It's even possible to get there in one cycle, if you're really lucky. To...
View ArticleReply: Seasons:: Rules:: Re: End of game
by jonathan bruton Thanks for the clarification.
View ArticleReply: Battlestar Galactica:: Rules:: Re: The Numbers on the Destination Cards
by oriecat But note that a jump cycle is not the same thing as a "turn rotation" as you put it. Whether you will get through a jump cycle in one turn rotation will depend entirely on how your crises...
View ArticleReply: Thunderstone Advance: Caverns of Bane:: Rules:: Re: Disowned Bloodrager?
by darquil Yes, per the "do what you can" rule.
View ArticleReply: Through the Ages: A Story of Civilization:: General:: Re: Replacement...
by maydaygames Up and ready to go and in stock!http://maydaygames.com/8-mm-through-the-cubes-ages-token-set...
View ArticleReply: Battlestar Galactica:: Rules:: Re: The Numbers on the Destination Cards
by coriolis oriecat wrote:But note that a jump cycle is not the same thing as a "turn rotation" as you put it. Whether you will get through a jump cycle in one turn rotation will depend entirely on...
View ArticleReply: Mage Wars:: General:: Re: Concerns over setup time and first game...
by Klaxas glad to hear you enjoyed yourself!
View ArticleReply: Cyclades:: Reviews:: Re: Cyclades: an excellent game with one big problem
by CunningAllusionment dknemeyer wrote:haslo wrote:influenced by what your opponents are doing, and that's fine - as long as you draw conclusions for yourself from that only. Because what you can...
View ArticleReply: Battlestar Galactica:: Rules:: Re: The Numbers on the Destination Cards
by TheFlatline If memory serves it's like 55/45% of jump to no jump ratios. In fact, if you look at the play by forum games, most games don't last more than 8-9 "turns" (where everyone gets to act and...
View ArticleReply: 7 Wonders: Leaders - Stevie Wonder Promo Card:: Rules:: Re: Stevie...
by toinito Correct :)
View ArticleReply: Mage Wars:: General:: Re: Mage Wars vs. Serpent's Tongue
by Klaxas tumorous wrote:stadi wrote:I think there's a difference here. The problem with MtG is that it's newer expansions make the older ones outdated. At least in official play.What we know about...
View ArticleReply: The Battle of Red Cliffs:: General:: Re: Naming Command Card #10 to...
by tatewu Kimagure wrote:Brad Wong15. Elite Unitmartygeeoz wrote:11) Hard of Heartsteinhauser wrote:Ben Steinhauser 13) Scouting Ahead18) Massacrexcrun55 wrote:Kristen12. Noble Sacrificezeopower6...
View ArticleThread: Trajan:: Rules:: Demand Wild Cards Question
by vardamir In the rulebook p.11 stated thatDemand wild card: This wild card is a substitute for any tile needed to meet the people’s demands.Now, it's clearly stated that this wild card can only be...
View ArticleReply: Tooth & Nail: Factions:: Reviews:: Re: The Second Great War has begun...
by ZephonSoul Good review for a very good game. However in my group this has been less appreciated than Omen: it has a more "solid" game mechanism, but delivers less over-the-top crazy combos. I find...
View ArticleReply: Trajan:: Rules:: Re: Demand Wild Cards Question
by Jion hi Angrodthat is correct. it may not be used for the 1x9 points end game bonus point tileJonathan
View Article