Reply: Exile Sun:: Reviews:: Re: Exile Sun: High expectations, negative outcomes
by djgutierrez77 DaviddesJ wrote:djgutierrez77 wrote:I'm being hyperbolic. I agree that ratings manipulation is dishonest, but I also think it's mostly pointless because no one cares about...
View ArticleReply: Mage Wars:: Rules:: Re: Quickcast...
by Saturnineage The official Mage Wars video on spellcasting:http://youtu.be/R0K0e6anR6M
View ArticleReply: 7 Wonders:: General:: Re: how many cards used.....?
by 6element Assuming the question is actually about "how many sleeves do I need for 2p-only game", the answer is:- 21+21+16 (age cards) + 10 (guilds) + 1 (dummy player marker) = 69 cards need to be...
View ArticleReply: Exile Sun:: General:: Re: Missing components?
by LeeMiester I am missing two purple fleet miniatures . the other colours are a full roster of 10 but Caliburn Confederacy is shy two . Ill try the info you provided above , thanks Eric!
View ArticleReply: Among the Stars:: General:: Re: Card sleeves
by Thanee Good to know, thanks!FFG sleeves it will be. :)ByeThanee
View ArticleReply: Krosmaster Arena:: Rules:: Re: English Rules
by roryoconnor Oh well. My translation efforts were for nothing. :(On the upside, I don't have to translate the whole rules to play Krosmaster :)Looking forward to trying it out with my daughters this...
View ArticleReply: Trajan:: General:: Re: Color Blind and Distressed
by adamw I think I'm just going to trade it away. I can't bring myself to mangle the game bits just so I can play it. Sigh.
View ArticleNew Image for Sunrise City
by waulmurf Essen 2012: Sunrise City demo game at the Clever Mojo Games booth
View ArticleReply: Arcana:: Rules:: Re: A few questions from a beginning player.
by Serazu First two games today (only with the "A" cards) and a few questions arose:1. When the Ducal Jubilee card is revealed, then no more stakes are revealed in the neutral district and the bidding...
View ArticleReply: Mage Wars:: Strategy:: Re: Explain the value of Decoy
by Cardboardjunkie How would you use Decoy to confuse an opponent about an equipment card?
View ArticleReply: Cyclades:: Sessions:: Re: DON'T make fun of the Amazons
by Moe45673 Ugh. I own this game and have yet to break it out, but that annoys the hell outta me. Losing because of dice rolls. While he neglects his army due to inexperience, you suffer because of...
View ArticleReply: Exile Sun:: Reviews:: Re: Exile Sun: High expectations, negative outcomes
by MattShinners djgutierrez77 wrote:DaviddesJ wrote:djgutierrez77 wrote:I'm being hyperbolic. I agree that ratings manipulation is dishonest, but I also think it's mostly pointless because no one...
View ArticleReply: Exile Sun:: Reviews:: Re: Exile Sun: High expectations, negative outcomes
by superflypete And I just want to point out that while the guys who shill-scored this have their tricks, so do I.All the chatter and "Trolling" has made this very good and honest review visible on...
View ArticleThread: Seasons:: Rules:: 2 quick question (discard power cards to replace...
by exqcme If i only have 1 on my summoning guage, can i summon something over a card i had out to replace it?at the end of the game,does any of the card that gets triggered for the change of season...
View ArticleReply: Dominion: Dark Ages:: Sessions:: Re: Dark Ages & Dominion Recommended...
by caltexn We are really enjoying this expansion with about 30 plays in with other sets. Just adds a neat flavor playing round in the trash, and I just really like playing with the Knights. And the...
View ArticleReply: CO₂:: Rules:: Re: Some steps you must stress to quick learn or teach...
by Fishticuffs newrev wrote:Here an example of a players turn using that system:Place a disc in the scientist icon - Move your scientist to a summit of the same type of the project; place a disc in...
View ArticleReply: Seasons:: Rules:: Re: 2 quick question (discard power cards to replace...
by curtc exqcme wrote:If i only have 1 on my summoning guage, can i summon something over a card i had out to replace it?No.exqcme wrote:at the end of the game, does any of the card that gets...
View ArticleThread: Mage Wars:: Rules:: Attack Modifiers and the Effects Die Roll Question
by wtcannonjr Do Attack Modifiers like Melee +2 or Charge +1 also increase any Effects Die Roll in combat?It is clear under Damage Modifiers that these modify the Effects die in addition to the number...
View ArticleThread: Exile Sun:: General:: Supply Event Question
by mbausman Just got the game and looking forward to my first play.The game starts with a Supply Event. Then the first player takes his actions and moves the pawn forward The second player takes his...
View Article