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Reply: Glory to Rome:: Rules:: Re: Bacchanalia

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by ackmondual

Images for everyone's reference, as other exp cards were mentioned...

tiagoVIP wrote:

Hello!

I'm posting this here not only for more visibility (and, thus, have more chance to see opinions) but also because now the card in question came with the base game.

We have our first play of the BB edition last night and used all the cards (except the ones for the republic variant). And thhe bacchanalia card seemed really strong - more so than made me think about it.

To help people understand where I'm coming from: the bacchanalia card allows the player, upon completion, take cards equal to his influence and is allowed to put 1 card in each: the vault, the clientele, in the stockpile, to start a construction (in an in-town site) and one card as building material to an already started construction. The remaining cards go to the players hand.

So, as pure point, this card gives:

+3 for being itself a stone building;
+3 (maybe, but probably) for a card in the vault.

These are the almost guaranteed. However, the card has the potential to make a very strong combo - see this sequence:

- You complete the bacchanalia (3 points of influence);

- Purchase then at least 5 cards and places one of value of 3 in the vault (possibly even a +3 points with the bonus merchant);

- A card in the stockpile (or not);

- A card in the clientele (can be anyone, but it is stronger if the client in an architect, a craftsman or a merchant);

- Put a card to start a new construction (could be of any material, but I guess that it will depend on what you have in your hand or stockpile);

- A card to complete a construction (so maybe 1 or more points).

Now consider that the action may not have finished here yet, as there is the possiblity to have completed another building. Then think how many buildings allow extra actions at the time they are completed.

- Say that you complete the Bath, or Gardens, or Foundry - these could be really useful, but not as much as to complete the Ampitheatre - with several craftsman actions, one could start and finish one or more buildings (considering that, when the bacchanalia was built, the player already had one or two more, thus receiving more cards);

- It could also be to complete de Aerarium, using its two influence to use the bacchanalia all over again.

This could only be made with the proper cards in place, of course, and a preparation (leaving the buildings with only one material left to complete), but considering that there are many such cards in the deck, it isn't all that farfetch - is it?

And all this could be done with the bacchanalia being the first building completed. If the player already completed others, the amount of cards purchased can be huge, allowing the player to take more control to make the combo mentioned above - starting the construction of the appropriate type, leaving the ideal card in hand or in the stockpile, etc.

This all came from one game only (and some thought afterwards), but when I saw the card in action is remember thinking: "So that is why the romans did that so much!" :D

Regards,
These require 2 to 3-card combos. Granted it isn't THAT farfetched, but thinking back to just the base game and how hard it was to get certain combos.... Bridge + Colisseum, Sewer + Wall, Circus + Sewer.... I guess I'm not as "freaked out" about this as you are. In my last game, the Bacch. completer didn't quite win (although I acknowledge 1 game is hardly indicitive of anything).

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