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Reply: Lords of Waterdeep:: General:: Re: Lords of Watered-Down: serious flaws as a 2-player game.

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by doctoryes0

willythesnitch wrote:

You are remembering that agents who are placed at Waterdeep harbour get re-assigned at the end of the turn, right?


Yes, of course. I believe I made that clear.

2d20 wrote:


Here is our record:

173 - 171
176 - 176
164 - 114 largest point margin
223 - 221 (Won by 'Larissa')
176 - 156
152 - 151 (Won by 'Larissa')
141 - 126
156 - 141
149 - 147
193 - 186 (Lost by 'Larissa')
200 - 190
229 - 186
181 - 166 (Lost by 'Larissa')
160 - 158


I would love to know how many Mandatory Quests you each played in those matches. I'm pretty sure you'd see a pattern forming: most MQ's played = Winner. And if you're keeping an eye on your opponent's quests at the end of the game and dropping your MQ on the last turn when there's no time for a workaround that pattern is going to start to look very consistent.

mekane wrote:


...the last game we played I was an Arcana Lord, and I got the plot quest that gives you an intrigue card every time you get a wizard. So I regularly had at least five intrigue cards and was able to use plenty of them to mess with my wife, and I really cramped her style. She was not happy :p


The last time I played 2p (of the half dozen or so times we've played, wish I'd kept track...) I was also the Arcana lord, I drew the plot quest that gives you Intrigue cards when you draw wizards and got it done t1 or t2, and I also was able to build the wizard/intrigue building, Dragon Tower, so I was racking up tons of Intrigue cards. That's the match that really illustrated the problem with the game for me. I played at least a dozen cards in the course of the match and had twenty stockpiled at the end of the game that weren't worth playing at all. I was actually making a pile of "don't play" cards and keeping the playable ones in my hand.

I'm not saying it's the worst 2p game in the world. I am saying that there are a lot of worker placement games that scale to 2p much, much better, so much so that I can't possibly give this the "recommend".

I also assert that these problems could have been easily solved. If the game wasn't so unnecessarily language dependent (the effects of the cards could easily and clearly be summarized in symbols) there would be plenty of room on the cards for alteration.

"2p: +1 cube", or quest card, or coins, or what have you.

(I have no idea whether those would be good solutions, not having play-tested them.)

I'm glad you guys are enjoying the game as a 2p. If it starts to wear thin, and I'm sorry to say I'm pretty sure it will, you might take a look at Stone Age or Dungeon Petz or even Notre Dame. The fact that even in our small collection, and even with the shine of novelty not worn off, LoW is our 4th string WP... that can't be good...

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