by martimer
I "taught" three new players today. The hardest thing to get across was counting range bands for shooting and explaining that it is possible to check for a hit in more than one band. Once they got past that it was easier.One of the newbies found an easy way to count range for squares. As you count the square, just subtract the pertinent modifier then compare that total to the soldiers Close and Long values (check for a hit Close/Long ≤ counted range). Made the math easier and faster and I approve.
The whole idea of spotted/unspotted came up and since hiding is nearly impossible at the closer ranges it was not much of an issue.