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Reply: Illuminati: Deluxe Edition:: General:: Re: we need a Deck Building Game

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by DrFaust

One of the key points of Illuminati to me is the uniqueness of every power structure. The Boy Sprouts control the Post Office one game. That may never happen again, but it's memorable and feeds into one's memories and good feelings of playing.

In a deck-building game, however, the stock of cards available for drafting tends to be pretty static. In Dominion, everyone buys from the same piles of Smithies, Villages and Throne Rooms. I wonder if you could merge the two by taking a page from the Dark Ages expansion of Dominion, where in some stacks of cards, each one has a different effect.

That way, you could break the cards in the supply down into broad effects like Puppet Master, Minion, Media Outlet, and so on. Each card within a given category, however, is different. In the Puppet Master stack you would find Ronald Reagan, Rasputin and the Comte St. Germain. They would be broadly similar in overall effect, but have specialties, drawbacks and whatever else to distinguish them and make them better suited for some conspiracies over others.

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