by fusag
I used to play KoL a lot: about a dozen Mr. Accessories and limited-time pets; I was one of my clan's mentors for helping people learn where to level and meat farm; I bought the resin pets (still have them); I was starting on building up hardcore ascension skills when the recession took out my funding and I had to take another job to pay for grad school and didn't have time for KoL anymore. So KoL has been off my radar, but I still have fond memories of it.Since I'm not in the loop, I only heard about this recently, and now I can't contribute. Will I be able to get a copy of the game with stretch goal bonuses?
I'm also wondering about certain aspects of the original game I haven't heard mentioned in the card game.
* The selection of your pet is important for leveling, getting drops in fewer adventures, healing, beating certain monsters, etc.
* What happened to the 5-element rock paper scissors?
* Does any of the equipment combo, or would that be too chaotic based on how drops are done in the card game?
One of my favorite parts of the game, besides the humor, was how to optimize your runs. Racing to get to the point where you can access better food and booze. Deciding when and where to level grind, when to do quests or hunt for required items. Carefully husbanding limited meat on skills, items, or fishing in the sewer for clovers. There were a lot of hoops to jump through, but if you were smart, you can jump through them just a little faster. (The really long quests that got added at NS13 were fun but kind of annoyed me because I felt a lot was governed by the RNG.)
Will Mr. Card Game be that deep, or would it be more, "Yeah, I think I'll get better loot adventuring at A instead of B"? I think one dynamic the game has is, the more cards you play each turn, the faster you go through your deck and the more often you rollover, but I'm unsure what strategic implications that has (buffs go away, but you get a stat boost).