Quantcast
Channel: Open Drafting | BoardGameGeek
Viewing all articles
Browse latest Browse all 673659

Reply: Risk Legacy:: Rules:: Re: Official Non spoiler Questions and FAQ

$
0
0

by CapNClassic

delirious453 wrote:

lomn wrote:

Once eliminated, that faction/player is completely out of that game. No re-entry, no missiles, no participation in events, no nothing.

An HQ without troops is not specifically accounted in the rules. My personal interpretation is that you treat moving in as occupying an empty territory (losing troops for cities/fortifications as appropriate), others feel that you treat it as combat (and not losing such troops). I would feel that Mechaniker's starting power is irrelevant, as it's "treat as fortified when Mechaniker defends it." If you take the "occupy" interpretation, Mechaniker isn't defending anything. If you take the combat interpretation, you don't lose troops due to the fortification. Regardless, the HQ does not roll dice for combat any more than it would if you defeated the last of any normally-defending troops.
The rule book states on page 3 in Legacy Key Terms "Occupied/Unoccupied: A territory is Occupied when ANY plastic piece is in it (troop or HQ) it is Unoccupied when there are NO plastic pieces in it." The rules of losing troops to the size of a city's population only applies to Unoccupied territories according to the rules. I notice that there is an answer to this referring to the game developer saying the opposite of this but it is in the rules. I think Rob forgot about this definition when providing his opinion on the interpretation of entering a non defended HQ.
Unfortunately, the rules also state

(3) Attack and Expand wrote:

At this point, you can expand into unoccupied territories and/or attack adjacent enemy territories in an attempt to take control of them.
...
ATTACKING ENEMIES
If you want to take control of a territory that contains enemy troops, you do not expand into it but, rather, attack it.

How to Attack
...
The defender chooses how many troops will defend- 1 or 2 troops.
There is no option of attacking undefended occupied territories. So, using the rules as written, it is impossible to conquer an undefended HQ. The HQ is occupied, but not attackable since the defender isn't allowed to choose 0 troops to defend with.

I am pretty sure that Rob got it right in his post within the thread quoted. If he didn't, he can just pull a Douglas Adams, "...though it cannot hope to be useful or informative on all matters, it does make the reassuring claim that where it is inaccurate, it is at least definitively inaccurate. In cases of major discrepancy it was always reality that's got it wrong."

Viewing all articles
Browse latest Browse all 673659

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>